I stumbled across a site that focuses on the
Sokoban game. It seems this game is the basis for AI and there is some
interesting subject matter behind the game. The best part is the game comes with 90 levels and the maps look fairly easy to port to
Sokomouse. This
LINK shows the screens (see bottom of page for thumbnails) and the map source for the screens. If all goes well, SokoMouse could have up to 90 levels very soon.
Update:After chatting with Peter about map formats of SokoMouse and Sokoban, I have decided to add a new feature to the ScriptBasic version of SokoMouse. My plan is to build a two dimensional array to hold the map data parsed and converted on the fly from a library file of Sokoban text maps and passed as an argument to starting the game. I was amazed by the number of map libraries for Sokoban that have been created. This game alone should keep someone busy for a lifetime.